Officially started work on Ren'Py build + MEGA alt. download link.


Progress Report

Thanks to the support of 160 new patrons on CoillWorks, I've been able to dedicate a nice chunk of time to porting Coill City to Ren'Py! Made some good progress and learnt a lot.
You can read the full progress report on this public post on Coill City's Patreon.

Main takeaways:
- 2/22 events have been ported (slowest due to length and having to learn how the language works, future ones should go faster).
- Assets size has been severely reduced (hopefully the exported builds should run well on almost anything).
- Made 4 more illust. during November, will have to write their script for a new release.

As expected, I may not be able to make everything look like the original. Some of the transitions I used in Unity don't exist on Ren'Py and I still have to learn to use Ren'Py's fully, such as how to manipulate the camera and create nice looking UI screens. It may take a while, but I'll keep looking into ways into making it as close to the original as possible.

I'm hoping to make good progress in January, but the holidays will take a big chunk of time, so chances are it won't be ready until February, at least, but I'll still try for January.

Once I have a Ren'Py build, I'll make a new public release here with a few more events available.

Thank you to everyone who became a patron of Coill City's Patreon! I was concerned barely anyone would join but I've been pleasantly surprised! If patronage keeps growing, I'll be able to dedicate a lot more time to this project, exciting times!

Had itch.io give you a "Forbidden" error during download?

You can download the latest public build from this MEGA folder.


That's all for now. Thank you all for all your interest and bug reports! I look forward to bringing you a much more stable and lighter build soon, please near with me in the meantime.

Get Coill City (Updated - Mar. 2024)

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